One of our new “gamemode/map” projects is this finely shaped “labyrinth”. Instead of walking straight forward to the lanes or jungle players have multiple approaches to choose from.
This is where things get complicated; both bases have 4 layers of defensive walls which include destructible holes and little bit of space between them. Once a hole is created it can be replaced with death traps, which may only be disabled by someone dying in the trap.
There are 4 towers, your team towers are on the opposite side of the map hovering in front of the enemy base and can’t be reached before reaching the enemy nexus, enemy towers can be attacked straight from your base. Once you reach the middle from the lane going back from the hovering lane is now impossible.
This will bring multiple different approaches and tactics on how to go about the fight.
Wondered why the only thing available to purchase in the store are icons? Worry no more, because this update shall bring some awesome cosmetics to separate You from the crowd.
IMAGE: COMING SOON
Hexoths long lost dream has finally come true and his dogs shall roam the lands on this fiery island. Will they ever be the same again once they have entered the Realm of The Architect?
Players have the ability to add AI heroes to either single- or multiplayer matches.
This is one of the bigger updates. It includes a totally new experience for the first time COS-players and adds a lot to the old “Vets” as well.
A map that includes a fully immersive tutorial for our players, comes with full voice acting and a unique map to explore. Including many cool features that will ease the player into our game features.
This changes the looks of the main 3v3 map ground in multiple places. Advances the sandy look to the left side of the map and removes the weird red/brown ground textures.
Added waterfall particle effect.
Fresh and polished look to the Henchmen of The Architect
This update brings a VR menu UI system into the game. Leaving the old on screen menu option still available.