One of the main selling points in Cradle of Sins is the Player versus Player (PvP) aspect of it. It may seem simple at first: FPS games exist since the 80’s and the fundamentals have been set already. We’re not re-inventing the wheel, right? But the fact is, we kind of are!
Shooting and melee in FPS games have been refined over and over again for playing on a screen. With VR, the same mechanics more or less have been carried over from these games into the VR world. […] Read more